my idea worked out about multiplayer

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my idea worked out about multiplayer

Post  DaBeurt on Thu May 13, 2010 2:12 pm

Ok get prepared for reading a long long idea of mine:

first of all the part why people buy the game
Multiplayer:
-Maps : it would be great to have around 15 different maps to start off with
2 small maps 8 medium maps and 5 large maps

*Some maps have 2-3 versions (randomly chosen)
for example: first time it’s clear daylight, second time its night, third misty,
4th rainy …

Different seasons of maps would be great too like winter, summer, spring and
Autumn. Each with their own weather effects too (check section with *)

then the environment, I hope its destructable like houses, trees, rocks, the
ground(craters from artillery and nades) ect… I would also like to see
bullet holes when you shoot through a wall so you can actually see through
them, that would give a lot of tactic opportunities.
Also environment control, climb into trees for example that would give a
Whole other dimension to the game

-Weapons: I hope to see a variety of different weapons of the Vietnam war, and also
Weapons of the second world war, that have also been used In the war.
a variety of snipers would be good because there were only a few in
Previous games.

Attachments for weapons, i hope it stays realistic because they didn’t have
A red dot sight in that time. But I got a few ideas of to put on weapons.

rifles: extended mags (not for m1 garand)
Scopes
Bipod (only if scoped, less sway and more accuracy and faster steady
Scope)
silencer
Bayonets
Grenade launcher(replaces perk 1)
Grooved bullets(deals more damage per bullet)


Sub machines: Grip
Extended mags
Grooved bullets(deals more damage per bullet)
Silencer


Assault rifles: grooved bullets (deals more damage per shot)
Extended mags
Grip (more accuracy)
Grenade launchers

Lmg’s: Grip
Scopes ( replaces full auto in burst or single fire and deals
Less damage then sniper bullets)
Grooved bullets (deals more damage per bullet)
Bi-pod (able to mount your gun in windows,on fallen trees, rocks,…
Tri-pod (more accuracy when in prone)
Bullet shield (provides cover when using a bi-pod/tri-pod against
Against submachines and pistols, others pierce and hit
With reduced damage. It also slows you down and
Un-deploying takes more time)

Snipers: grooved bullets (deals more damage per bullet)
Silencer
Bi-pod (less sway and more accuracy and faster steady scope)
Cushion ( at the butt end of your rifle to reduce recoil)
Extended mags
….

Shotguns: grip (accuracy increases)
Blast powder(range increase)
Bayonet


Handguns: Silencer
Grooved bullets (deals more damage per bullet)
Tactical knife
Extended mags


- Equipment/special nades

Camouflage ( standard for sniperclass so only for other classes)
Grenade
Satchtell charge/c4
Smoke grenade
Anti personnel mine
Commando knife ( throwing knife but with a cooler name)
flare (good for night ops)
Anti vehicle mine

-Perks/pro
Scavenger
Terminator(special perk to use launchers as secondary)
Sleight of hand
Pitch (automaticly tosses back enemy nades if within time limit* else auto jump for
Cover) (*e.g. nade detonates within 5 sec, if time is between 5-2 secs toss back
Else jump for cover and damage of nade reduces with 50% max depending on
How far away the nade explodes from your char)
Coldblooded (but can still be seen by dogs)
Stopping power
Overkill ( replaces secondary by other primary weapon)
Steady aim
iron lungs
ninja
Sitrep
Last stand


-Killstreaks
A new killstreak system what I think is better and discourages campers. Here’s how it
Works , when you die you still have a chance of getting your killstreak e.g.
You got uav on 3 kills but you die at 2 kills well no problem kill one and you got your
Uav and so on BUT if you die twice your killstreak will be reseted to 0 and you need
to start over. But after after 6 kills after your death you’ll be able to die once more.
E.g. you die at 2 kills and you kill 6 people and you die no problem you will have you
will get your 8 streak and continue fighting.

this system requires a new killstreaks at higher kills

5 kills Recon plane
9 kills care package/ ammunition box(for the whole team)
14 kills artillery support/air support (chopper
15 kills anti airsupport/air support ( fighter plane)
20 kills napalm strike/ choppergunner
35 toxic bomb (game over)
-death streaks
Martyrdom
Copycat
Surrender ( sort of last stand but you don’t die you just run automaticly
without weapons to your spawn and you cannot be shot, from the moment
you reach the spawn you get weapons back and you can fight)
traitor (when downed change sides and fight with the enemy until you get killed)

-Game modes
We all know the typical game modes so we’ll skip them and go straight to the new
Ones

Behind enemy lines: it’s an outbalanced fight 3vs9 , three people need to hold out
As long as possible,and get points for surviving time and killing other players;
when they get killed by player B they will switch positions so there will always be 3
People behind enemy lines. The people from the other team can score points by killing
The 3 behind enemy lines and by dying as few as possible.

Hold the flag: same principe as capture the flag only difference is that there is only one
Flag. You need to capture that flag and hold it as long as possible until you reach the
score limit.

Escort: one team need to bring a person from A to B while the other team tries to
Prevent it

Infiltration: team A needs to get to the extraction point while team B defends the
The extraction point (both team have limited lives)

Last man standing: everyone has 3 lives and if you die 3 times you’re out
If you are the last man standing you win

Assault: the map is divided in different sections and team a need to capture the sections in a certain order once asection is captured the other team cannot recapture it and the spawn of the attacking team will be replaced to the new captured section and so on, the defending team need to hold out as long as possible. A section can be captured by capturing the flags in the section. Flags can be captured by standing near it for a certain amount of time, this differs for all sections, E.G. the closer to the defending teams spawn the longer it will take to capture flags. Attacking teams will rappel down from helicopters while defending teams run and take in defensive positions, once a flag is captured it cannot be recaptured by the defenders, same for sections, like in real warfare when a line has been breached the defenders have to pull back towards another section.
A little background info about this gametype
when rappelling down you’re invulnerable to bullets/explosives/… this will give you the opportunity to scan the area for enemies. The rappelling is only for the first spawn wave.

This is the first part LOL!
co-op version of this is coming soon

leave ideas comments and discuss

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Re: my idea worked out about multiplayer

Post  soni2295 on Thu May 13, 2010 5:53 pm

the idea for the maps are good, i like close combat and large maps, i want a big net of corridors and rooms, campers can hide but because is too big they need to move to the fight, remeber when campers never won because they never kill enought?now we have lots of corners in small maps and the desire for killstreaks make the campers camp; i dont want new version of older maps, night or day is almost the same for me, the seasons idea is good because they have diferent stuff like green big trees, snow, the enviroment is diferently placed.

destructable enviroment is cool but what if you destroy everything with explosives? start fighting in the city and end in the desert, rocks shouldt be destructable, just wood and light metals.

also make the wood burnable.

i think the bipod/tripod is the same no diference between that attachments, i dont like you idea of equipment via perk, i hope they put grenade launcher and the rifle grenade ofr the battle rifles, and unlike IW treyarch will set as the last attachment to unlock instead of the first.

bullet shield for weapons is a bad idea, it reduces movement, speed and sight, it only cover your head while aiming, if they put eviroment turrets like IW would be good to put bullet shields on it.

i love the bayonetta is better than commando perk and simple/tactical knife.

tactical knife is weird die by quick pick, they shoudl make it double shot kill.

exept for your terminator perk i liked all, tossback must return maybe as a pro version and overkill, uncheatable dogs are good and best to spot/kill campers. second chance FTW.

your killstreak seems to be hard to obtain and pain for noobs, i think it will increase the camping and will make all the matches the same experience.

kills streak that still counting after dead? that is not a streak, they must keep the kills in a row system.

treyarch said no game ending killstreak in this game.

your new detstreaks are not compatible with some things like, to surrender you need your killer let you live, if he want you live, i dont know someone want to loose a easy point and experience.
and your traitor deathstreak is a bad idea so the worst player win? betray his comrades and win?
also to make a player go to the other team there must be a free slot (this can be solved by changing the color of your gamertag in the score chart without moving you from one side to another)

all the game modes are great ideas, more modes more fun and the game wont become boring after years. (hold the flag is like king of the hill)

what about a expericne reward by killing players with more kills or with active high killstreaks, that you get more experience by killing the MVP than killing the worst player.

i hope you read this like i did with your post.
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Re: my idea worked out about multiplayer

Post  DaBeurt on Fri May 14, 2010 1:26 am

soni2295 wrote:the idea for the maps are good, i like close combat and large maps, i want a big net of corridors and rooms, campers can hide but because is too big they need to move to the fight, remeber when campers never won because they never kill enought?now we have lots of corners in small maps and the desire for killstreaks make the campers camp; i dont want new version of older maps, night or day is almost the same for me, the seasons idea is good because they have diferent stuff like green big trees, snow, the enviroment is diferently placed.

destructable enviroment is cool but what if you destroy everything with explosives? start fighting in the city and end in the desert, rocks shouldt be destructable, just wood and light metals.

also make the wood burnable.

i think the bipod/tripod is the same no diference between that attachments, i dont like you idea of equipment via perk, i hope they put grenade launcher and the rifle grenade ofr the battle rifles, and unlike IW treyarch will set as the last attachment to unlock instead of the first.

bullet shield for weapons is a bad idea, it reduces movement, speed and sight, it only cover your head while aiming, if they put eviroment turrets like IW would be good to put bullet shields on it.

i love the bayonetta is better than commando perk and simple/tactical knife.

tactical knife is weird die by quick pick, they shoudl make it double shot kill.

exept for your terminator perk i liked all, tossback must return maybe as a pro version and overkill, uncheatable dogs are good and best to spot/kill campers. second chance FTW.

your killstreak seems to be hard to obtain and pain for noobs, i think it will increase the camping and will make all the matches the same experience.

kills streak that still counting after dead? that is not a streak, they must keep the kills in a row system.

treyarch said no game ending killstreak in this game.

your new detstreaks are not compatible with some things like, to surrender you need your killer let you live, if he want you live, i dont know someone want to loose a easy point and experience.
and your traitor deathstreak is a bad idea so the worst player win? betray his comrades and win?
also to make a player go to the other team there must be a free slot (this can be solved by changing the color of your gamertag in the score chart without moving you from one side to another)

all the game modes are great ideas, more modes more fun and the game wont become boring after years. (hold the flag is like king of the hill)

what about a expericne reward by killing players with more kills or with active high killstreaks, that you get more experience by killing the MVP than killing the worst player.

i hope you read this like i did with your post.

hmm you got some point's, with the destructable environments only thins metal, trees, and some thin walls should be damagable, but i would like the undestructable stuff getting a hard time, e.g. thick metal dents thick wall's get cracks and so on...

about the killstreaks, that system is a weapon against camping, they know they will have a second chance so they will take more risk. but for the noobs the streaks should be more accesable. and don't get me wrong that system is only for killstreaksrewards not for killstreak on leaderboards, e.g. if you got 4-0 and you die. and you kill 3 players after spawning you max killstreak is 4 instead of 7.

the bullet shield part is a bit bad but hey just an idea just like the grooved bullets and the bi-pod tri-pod. when you think f it it's kind of hard to think about real attachments or possible attachments in that time

well that was about it i think

i could send you the document if you wan't to and you can add/change some stuff until we get the good stuff only.

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Re: my idea worked out about multiplayer

Post  soni2295 on Fri May 14, 2010 2:54 am

i made a list of things we could see in black ops, not my likes, just things that we know treyrach does, new ideas taken from mw2, confirmed stuff and tools that other games are using.
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Re: my idea worked out about multiplayer

Post  DaBeurt on Fri May 14, 2010 9:45 am

soni2295 wrote:i made a list of things we could see in black ops, not my likes, just things that we know treyrach does, new ideas taken from mw2, confirmed stuff and tools that other games are using.

post it, i would like to see it
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Re: my idea worked out about multiplayer

Post  soni2295 on Fri May 14, 2010 2:13 pm

DaBeurt wrote:
soni2295 wrote:i made a list of things we could see in black ops, not my likes, just things that we know treyrach does, new ideas taken from mw2, confirmed stuff and tools that other games are using.

post it, i would like to see it

i already did.
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Re: my idea worked out about multiplayer

Post  DaBeurt on Fri May 14, 2010 2:15 pm

soni2295 wrote:
DaBeurt wrote:
soni2295 wrote:i made a list of things we could see in black ops, not my likes, just things that we know treyrach does, new ideas taken from mw2, confirmed stuff and tools that other games are using.

post it, i would like to see it

i already did.

where?
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Re: my idea worked out about multiplayer

Post  soni2295 on Fri May 14, 2010 2:19 pm

look below in the forums.
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Re: my idea worked out about multiplayer

Post  Nobo on Fri May 14, 2010 3:02 pm

the map ideas are awesome (seasons and stuff). but otherwise its just turning into Battlefield 1943.
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Re: my idea worked out about multiplayer

Post  DaBeurt on Sat May 15, 2010 2:25 am

Nobo wrote:the map ideas are awesome (seasons and stuff). but otherwise its just turning into Battlefield 1943.

hmm maybe but call of duty united offensive was the (one of) the first games that had vehicles in multiplayer so battle field only specialised it's game to vehicle and team based games. so a few vehicles won't harm call of duty black ops, like in w@w it didn't ran out of hand there, 4 tanks was the maximum and that was only on 1 map
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Re: my idea worked out about multiplayer

Post  soni2295 on Sat May 15, 2010 1:17 pm

DaBeurt wrote:
Nobo wrote:the map ideas are awesome (seasons and stuff). but otherwise its just turning into Battlefield 1943.

hmm maybe but call of duty united offensive was the (one of) the first games that had vehicles in multiplayer so battle field only specialised it's game to vehicle and team based games. so a few vehicles won't harm call of duty black ops, like in w@w it didn't ran out of hand there, 4 tanks was the maximum and that was only on 1 map

and vehicles arent indestructible, some C4/satchel charge or RPG/launcher would destroy it.
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Re: my idea worked out about multiplayer

Post  DaBeurt on Sun May 16, 2010 2:28 am

soni2295 wrote:
DaBeurt wrote:
Nobo wrote:the map ideas are awesome (seasons and stuff). but otherwise its just turning into Battlefield 1943.

hmm maybe but call of duty united offensive was the (one of) the first games that had vehicles in multiplayer so battle field only specialised it's game to vehicle and team based games. so a few vehicles won't harm call of duty black ops, like in w@w it didn't ran out of hand there, 4 tanks was the maximum and that was only on 1 map

and vehicles arent indestructible, some C4/satchel charge or RPG/launcher would destroy it.

that's true
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